chainsome
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (16 total ratings) |
| Author | zuza |
| Genre | Puzzle |
| Made with | PuzzleScript |
| Tags | PuzzleScript, Sokoban |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (16 total ratings) |
| Author | zuza |
| Genre | Puzzle |
| Made with | PuzzleScript |
| Tags | PuzzleScript, Sokoban |
Comments
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I immediately experimented with the mechanic and found that gnetrgf gung ner'g ivfvoyr qba'g pbhag naq nernf haybnq vs lbh nea'g va gurz naq gurer nea'g obkrf ba gnetrgf va gurz. I found this out in the first level with a target in the special area and used it to my advantage beyond that point. not sure if I found out too early, it makes most of the early levels easy.
i loved that last puzzle! it'd be cool to play more with that mechanic :)
Just beat it. Really cool concept I haven't seen in a sokoban puzzle before. I saw on Discord you're working on turning it into a commercial project so I look forward to the full release!
very nice twist(s) of sokoban puzzle(s).
What a spectacular concept for a sokoban game! Really well executed, and a great difficulty curve!
This is super clever — and the final aha moment definitely left me wanting more!
really cool stuff on display here. I like how the objective changed in some levels to become “remove this bit of the level, THEN actually start to solve it.”
Ok.... this is awesome stuff. Thank you for developing!
Nice. It was a decent challenge. I hope you keep on making these fun puzzles!